
#Does windows 8 come with gamma control keygen

Note that you can choose to bypass sRGB sampling in Color Space: Gamma mode by unchecking the sRGB (Color Texture) checkbox in the Inspector window for the Texture.

With this option selected, the rendering pipeline uses all colors and textures in the gamma color space in which they are stored - textures do not have gamma correction removed from them when they are used in a Shader. To do this, set Color Space to Gamma in the Player Settings window (menu: Edit > Project Settings > Player). While a linear workflow ensures more precise rendering, sometimes you may want a gamma workflow (for example, on some platforms the hardware only supports the gamma format - see Linear Supported Platforms below.) The Player Settings window showing the Color Space setting Gamma color space workflow Go to Other Settings > Rendering and change the Color Space to Linear or Gamma, depending on your preference. To specify a gamma or linear workflow, go to Edit > Project Settings > Player and open Player Settings. This ensures a linear workflow with all inputs and outputs of a Shader in the correct color space, resulting in a correct outcome. To overcome this, you can set Unity to use an RGB sampler to cross over from gamma to linear sampling.

As such, when Textures are sampled in Shaders, the gamma-based values lead to inaccurate results. Textures tend to be saved in gamma color space, while Shaders expect linear color space.
